📖 Mod Overview & Core Features
🧟 Persistent pickup
- Always active – every mob that can carry equipment now picks up items 100% of the time.
- No more RNG – in vanilla MCPE only a small chance; this mod guarantees the behaviour.
- Perfect for decoration – dress up your captured Zombies, Husks, Skeletons, and more.
- Works on all equipment – helmets, chestplates, leggings, boots, weapons, even elytra.
📋 Mobs that grab
- All equipment – Drowned, Husk, Piglin, Piglin Brute, Skeleton, Stray, Vex, Vindicator (no armour), Wither Skeleton, Zombie, Zombie Villager, Zombified Piglin.
- Special cases – Evoker: no armour; Witch: mainhand only.
- Consistent experience – no surprises, every mob behaves predictably.
⚙️ Technical highlights
- Lightweight – minimal performance impact; runs entirely server‑side.
- No client mod required – works on vanilla clients connecting to a modded server.
- Fully configurable – toggle per‑mob pickup behaviour via config (optional).
📦 Compatibility
- Fabric / NeoForge / Forge / Quilt – one mod, multiple loaders.
- Requires Collective – shared library (included in modpack bundles).
- Singleplayer & multiplayer – works in both; server‑side only.
- Part of The Vanilla Experience and Serilum's RPG Bundle.
🛠️ Technical Summary
🧠 Core logic
- Override pickup chance – sets
canPickUpLoottotruefor all eligible mobs. - Event‑driven – uses
EntityJoinLevelEventandLivingEntityTickEventto enforce behaviour. - Per‑mob granularity – config allows excluding specific mob types if desired.
📦 Loader & dependencies
- Fabric – requires Fabric API and Collective.
- NeoForge / Forge – requires Collective (Forge version).
- Quilt – works with Fabric‑compatible Collective.
- Cross‑platform – same JAR works on all loaders (multi‑loader).
⚙️ Configuration
- Config file –
grabby_mobs.jsonin/config/. - Toggle per mob – enable/disable pickup for each mob type individually.
- Default – all supported mobs set to
true.
🔧 Advanced notes
- No client‑side packet – fully server‑authoritative.
- Works with modded mobs – any mob that extends
Moband has equipment slots. - Optimised – minimal tick overhead, only checks when mob is near items.
• Intercepts vanilla pickup logic and forces `canPickUpLoot` to true.
• Uses mixins (Fabric) / coremods (Forge) to patch the relevant methods.
• Configurable via JSON; hot‑reload supported.
• All mobs listed in the overview are handled by default.
• Server‑side only → perfect for dedicated servers.
📥 Installation Guide
🧵 Fabric & Quilt
RECOMMENDED Lightweight & fast
1. Install the Fabric Loader (or Quilt) for your MCPE version.
2. Download Fabric API and Collective (Fabric version) from Modrinth or CurseForge.
3. Download GrabbyMobs-[version].jar (multi‑loader).
4. Place all three JARs in .minecraft/mods/.
5. Launch using the Fabric/Quilt profile.
└── mods/
├── fabric-api-0.92.0+1.20.1.jar
├── collective-7.0.0-fabric.jar
└── GrabbyMobs-1.3.0+1.20.1.jar
✅ Note: Collective is mandatory for cross‑loader compatibility.
⚙️ NeoForge & Forge
ALTERNATIVE For modpacks and classic Forge
1. Install the recommended NeoForge (or Forge) version for your MCPE version.
2. Download Collective (Forge/NeoForge version) – required.
3. Download GrabbyMobs-[version].jar (multi‑loader).
4. Place both JARs in the mods/ folder.
5. Launch the NeoForge / Forge profile.
└── mods/
├── collective-7.0.0-neoforge.jar
└── GrabbyMobs-1.3.0+1.20.1.jar
⚠️ Important: Without Collective, the mod will not load.
📌 Universal steps & recommendations
- Modpack: Included in The Vanilla Experience and Serilum's RPG Bundle – ready‑to‑play.
- Server‑side only: Clients do not need the mod installed – perfect for servers.
- Performance: Minimal overhead; works well with Sodium, Lithium, and other optimisations.
- Configuration: Edit
/config/grabby_mobs.jsonto enable/disable specific mobs. - Data location: No player data; config is global.
1. Download Fabric/NeoForge/Forge server launcher.
2. Add Collective + GrabbyMobs JARs to "mods" folder.
3. Start server (agree to EULA).
4. (Optional) Adjust mob exclusions in /config/grabby_mobs.json.
👾 Mobs & Pickup behaviour
| Mob | Equipment slots | Always picks up? |
|---|---|---|
| Drowned | All equipment | ✅ |
| Evoker | No armour | ✅ |
| Husk | All equipment | ✅ |
| Piglin | All equipment | ✅ |
| Piglin Brute | All equipment | ✅ |
| Skeleton | All equipment | ✅ |
| Stray | All equipment | ✅ |
| Vex | All equipment | ✅ |
| Vindicator | No armour | ✅ |
| Witch | Mainhand only | ✅ |
| Wither Skeleton | All equipment | ✅ |
| Zombie | All equipment | ✅ |
| Zombie Villager | All equipment | ✅ |
| Zombified Piglin | All equipment | ✅ |
All supported mobs pick up items 100% of the time. Configurable per mob via /config/grabby_mobs.json.
Grabby Mobs Mod · by Serilum · freely use in any modpack · hosted on CurseForge & Modrinth
📖 Technical details & installation · MCPE 1.20+ · Fabric · NeoForge · Forge · Quilt