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Endless Mastery Mod | Technical Details & Installation
Endless Mastery Mod
Oblivion-style persistent skill system • no level cap • attribute scaling • store unlocks • Fabric & NeoForge

📖 Mod Overview & Core Features

⚡ Mastery system

  • Persistent XP & levels – every action (mining, fighting, eating, jumping, sprinting) grants XP to specific skills.
  • No level cap – skills scale indefinitely; permanent server-side attribute modifiers.
  • Granular tracking – per activity, tool family, material, entity, food, and damage type.
  • XP Bank – vanilla XP orbs deposit into a bank used to purchase levels and store unlocks.

📈 Attribute scaling

  • Movement speed – driven by Movement, Sprinting, Swimming (highest).
  • Jump & fall – Acrobatics increases jump strength, safe fall distance, and fall damage reduction (up to 85%).
  • Combat & defense – Combat increases attack damage; Defense boosts armor & toughness.
  • Block break speed – Mining, Woodcutting, Digging, Building all contribute.

🛒 Store unlocks

  • keep_inventory (100 XP) – keep inventory on death.
  • auto_food (150 XP) – auto-eat when hungry.
  • respawn_death (250 XP) – respawn at death location.
  • throw_axe / throw_sword – throw weapons as projectiles.
  • elytra_wear (tiered) – reduced elytra durability loss.
  • larger_inventory (5 tiers) – extra inventory rows.
  • damage_resistance – up to 32% damage reduction.
  • water_breathing – applies Water Breathing I–IV underwater.

🎮 GUI & commands

  • Stick of Leveling – craftable from 3 planks, opens the leveling/store GUI.
  • Action bar notifications – XP gains and level-ups appear in real time.
  • Commands/mastery, /mastery top, /mastery skill <name>, /mastery bank, /mastery level, /mastery buy.
  • Full scrollable store – purchase unlocks directly from the GUI.

🛠️ Technical Summary

🧠 Architecture & data

  • Oblivion-style skill engine – tracks XP per skill, per entity, per block, per food, etc. All server-side.
  • Persistent storage – uses NBT / player data; XP bank and skill levels survive server restarts.
  • Granular tracking – separate XP entries for each mob, block, food, and tool combination.
  • Attribute application – live stat modifiers via server-side attribute system (no client-side cheats).

📦 Loader & dependencies

  • Fabric – requires Fabric API and Fabric Loader. Lightweight and recommended.
  • NeoForge – requires Kotlin for Forge (KFF) and NeoForge recommended version.
  • Cross-compatible – Fabric and NeoForge clients can connect to the same server.
  • Minimal version requirements – follows MCPE LTS versions; updated for latest releases.

⚙️ Core mechanics

  • XP Bank – intercepts vanilla XP orbs and redirects to persistent bank.
  • Store system – tiered unlocks with configurable costs; purchases are permanent.
  • Damage scaling – outgoing damage scales with combat skill; defense reduces incoming damage multiplicatively.
  • Auto-food & keep-inventory – implemented via event listeners and player data.

🔧 Advanced features

  • No level cap – skills scale indefinitely; attribute bonuses continue to increase.
  • Action bar XP notifications – concise, non-intrusive level-up messages.
  • Customizable – config files allow tuning XP rates, store costs, and skill multipliers.
  • Multiplayer ready – all data is per-player; leaderboards via /mastery top.
/* Technical highlights */
• Skill XP is stored as a map of skill → (level, xp) with per-entity granularity.
• Attribute bonuses are recalculated on level-up and applied as permanent modifiers.
• Store unlocks are stored as a bitmask / tier map per player.
• The Stick of Leveling GUI uses a client‑side screen with server‑side command execution.
• Damage resistance and water breathing are applied via potion effects and custom damage reduction.

📥 Installation Guide

🧵 Fabric Installation

RECOMMENDED Best performance & stability

1. Install the Fabric Loader (recommended version for your MCPE version).

2. Download Fabric API from Modrinth or CurseForge.

3. Download EndlessMastery-Fabric-[version].jar.

4. Place both fabric-api-xxx.jar and EndlessMastery-Fabric-xxx.jar inside .minecraft/mods/.

5. Launch using the Fabric profile.

Example mods folder:
└── mods/
    ├── fabric-api-0.92.0+1.20.1.jar
    └── EndlessMastery-Fabric-1.2.0+1.20.1.jar

Note: Fabric API is mandatory.

⚙️ NeoForge Installation

ALTERNATIVE For modpacks relying on Forge ecosystem

1. Install the recommended NeoForge version for your MCPE version.

2. Download Kotlin for Forge (KFF) – absolute requirement.

3. Download EndlessMastery-NeoForge-[version].jar.

4. Place both Kotlin-For-Forge-xxx.jar and EndlessMastery-NeoForge-xxx.jar into mods/.

5. Launch the NeoForge profile.

Example mods folder (NeoForge):
└── mods/
    ├── Kotlin-For-Forge-4.11.0-all.jar
    └── EndlessMastery-NeoForge-1.2.0+1.20.1.jar

⚠️ Important: Without Kotlin for Forge, the mod crashes on launch.

📌 Universal steps & recommendations

  • Modpack: Pre-assembled modpack available on Modrinth and CurseForge. Recommended launchers: Modrinth App, Prism Launcher, MultiMC.
  • No official server – use singleplayer, host your own, or join a community server.
  • Performance tip: Fabric version is lighter; NeoForge works well but may have slightly higher overhead.
  • Mod compatibility: Works with Terralith, BYG, Sodium, Lithium, Iris, and most performance mods.
  • Data location: Player mastery data is stored in the world folder; config in /config/endlessmastery/.
⚡ Quick server setup (dedicated):
1. Download Fabric/NeoForge server launcher.
2. Add Endless Mastery + required API/Kotlin mods to "mods" folder.
3. Start server (agree to EULA).
4. Adjust XP rates and store costs in /config/endlessmastery/.
✅ Fabric: Fabric Loader + Fabric API + EndlessMastery-Fabric ✅ NeoForge: NeoForge + Kotlin for Forge + EndlessMastery-NeoForge 📦 Both loaders → place JARs in /mods folder

🏪 Store Unlocks (reference)

Store IDCost (XP)TiersEffect
keep_inventory1001Keep inventory on death
auto_food1501Auto-eat food when hungry
respawn_death2501Respawn at death location
throw_axe3001Throw axes as weapons
throw_sword3501Throw swords as weapons
elytra_wear200 × tier4Reduced elytra durability loss
grass_seeds75 × tier4Increased seed drops from grass
water_breathing125 × tier4Water Breathing I–IV while underwater
less_hunger175 × tier4Decreased hunger drain
damage_resistance250 × tier48% damage reduction per tier (up to 32%)
larger_inventory500 × tier5Extra inventory rows

Purchase via /mastery buy <id> or through the Stick of Leveling GUI.

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